![]() ![]() Your turn will end if either of the following conditions apply: …Īfter combat, all of your units will have their remaining movement allowances adjusted to reflect the highest tactical round needed to resolve all attacks. …īattles continue until all units of one side have broken off, but not beyond tactical round 10. ![]() Each player turn is divided into ten tactical rounds, and individual battles begin on the round that most closely corresponds to the proportion of the attacking units’ movement allowance expended before the combat. Individual battles are resolved in a series of tactical rounds. If you perused the manual you might have seen these few items: You’re a newbie just starting out with the game. Let’s take a trip back in time to about 2002.
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